Hellena auditioned for the role and the original came out in 2009. She also explained that going into Bayonetta 2 it was a bit difficult as she didn’t really remember what she had done for the first game. The sound booth director gave her some cues and prompts to help her get back in that frame of mind/reference and she said it came right back. She also notes that in Bayonetta 2 she felt more confident in where she was going with her, as she had very little exposure to artwork, etc. to go off of in the first game. The reason she cites as not being given a lot was confidentiality issues.
Hellena also responds to a question about voice actors putting a bit of themselves into their work. She says she did this with the moments between Bayonetta and Cereza by making her a bit more motherly and softer. It’s an interesting interview that runs for about 18 minutes.