[UPDATE] Diltendo Back Reporting For Duty After Unexpected Hiatus! [NEW DETAILS]

Staff Notice:

Greetings Diltendo Community! We are sorry for the gap in publishing Industry coverage a spell of which lasting since this Spring due to series of unexpected events that led to a cease in efforts which unfortunately could not have been avoided. The girls are pleased to announce they have returned with the complications and outside underlying life issues resolved. Thank you for your patience and dedication, Diltendo’s home is very much up and running for first time this season with Twitter rapidly growing alongside! Please continue to follow us at home and on Twitter HERE

We Love You All! <3

(Any Questions In Comments Will Be Answered)

BEST REGARDS!
Sincerely,

Diltendo Information Brokers:

Ontandrah Page

Diltendo’s Penetration:

Diltendo CEO

[SPLATOON] Is The Next Splatfest Going To Be A Gang War? Bloods -VS- Crips?

NINTENDO GETTING GANGSTER!

Splatoon was developed by Nintendo’s Entertainment Analysis & Development division, and originated from having a competitive multiplayer ink-based territory control game, which was later expanded to include squids and the ability to swim through the ink. The concept was created by lead programmer Shintaro Sato, who had previously worked on titles in the Animal Crossing franchise. The development team for Splatoon was generally composed of younger Nintendo employees (compared to other titles by the company). The main appeal of the game is its online competitive 3rd person shooter matchups where two teams pick a side and battle it out in these huge special Turf War events hosted under the name “Splatfest”.

Read more “[SPLATOON] Is The Next Splatfest Going To Be A Gang War? Bloods -VS- Crips?”

Mario Tennis Aces June 22 JPN Release Date Leaked [SCREENSHOTS]

Mario Tennis Aces

Japanese online retailer Rakuten Books listings have leaked a Switch version of the upcoming 3DS title Sushi Striker: The Way of Sushido, as well as the Japanese release date and new characters for Mario Tennis Aces, although the digital store front page has been since removed. The screenshots show that, in addition to Mario, Luigi, Wario and Waluigi, Yoshi, Bowser, Donkey Kong, Peach and Rosalina will also be playable.

Read more “Mario Tennis Aces June 22 JPN Release Date Leaked [SCREENSHOTS]”

Data Mining Mario Odyssey’s Update Uncovers Future DLC [IMAGES]

 

 

During Nintendo’s Balloon World Update release shenanigans the development heads spoke illustrating the fact that future suits/ stylings were set to appear at a time to be determined. Miners assembled at The Cutting Room Floor already busy taking apart the various underlying and encrypted documentation within latest software update brought to Mario Odyssey Nintendo Switch saves, have comfirmed now the folowing clues specific to that which will be giving the AAA IP from Nintendo additional legs moving forward through the fiscal year, on Switch.

 

Below is a muddled assembly constructed to quickly describe the headwear and their suit counterparts

SOURCE

 

Via FuzzyLord

 

Media Create Sales (Feb 12 – Feb 18) – Second NS Drop in a Row, Zelda:BOTW Passes 1 Million

Week Feb 12 – Feb 18

In this the 51st week of the NS on the market the NS sold 39,303 bringing LTD sales to 3,718,131 and YTD sales to 405,512. The second drop in a row. The console is still selling out, Nintendo just can’t seem to provide consistent stock levels.

Read more “Media Create Sales (Feb 12 – Feb 18) – Second NS Drop in a Row, Zelda:BOTW Passes 1 Million”

[NEW] Platinum Director Hideki Kamiya’s Series Of Tweets On Bayonetta & Nintendo History

 

Hideki Kamiya has shared some info regarding Bayonetta development and marketing behind the scenes. Interesting to learn why the PlayStation version was so poor and that Bayonetta 2 once planned as multi plat.

Transcribed below:

 

 

I’ve got something I want to tell you all. It’s about Bayonetta 3.

We are a developer that creates games by signing contracts with publishers and receiving funds from them in order to cover development costs. For Bayonetta 1, we signed a contract with Sega and received funds from them, then we proposed a design for the game and entered production. All of the rights belong to Sega.   

 

At the time, our company had only just been established, and we weren’t properly equipped for multiplatform development, so after discussing with Sega, we decided to develop the game exclusively for Xbox 360. However, after that, one of Sega’s trading partners ended up making a port for PS3, at Sega’s behest. More recently, they also decided that a Steam version should be developed, which was released last year. Sega owns the rights to all of these versions.

 

When we started making Bayonetta 2, we initially received funds from Sega to develop the game for multiple platforms, but the project was halted due to circumstances at Sega. Nintendo then stepped in to continue funding the game, allowing us to finish it. As such, the rights belong to Sega and Nintendo. The rights owners decided the game should be made for Wii U. Nintendo was also kind enough to fund a port of Bayo 1 for Wii U, and they even allowed us to use the Japanese voice track we created for the Wii U version in the PC version of Bayo 1 as well.

 

I am extremely thankful to Nintendo for funding the game, and to Sega for allowing them to use the Bayonetta IP.

 

As for Bayonetta 3, it was decided from the start that the game was going to be developed using Nintendo’s funding. Without their help, we would not have been able to kick off this project. All of the rights still belong to Sega and Nintendo. The rights owners decided that the game should be made for Switch. Game development is a business. Each company has its own circumstances and strategies. Sometimes this means games get made, sometimes it means they get cancelled. But I believe that every single person involved is dedicated to delivering the best possible experience. I know that, to me at least, that’s one of the biggest goals when I set to work.

 

I cannot express how happy I am that we get to make Bayonetta 3, and we intend to do everything within our power to make it as good as it can be. That’s all we can do, and we consider it our greatest mission.

It took a while for production of Bayonetta 3 to be okayed, but now that it has kicked off, I hope it will turn into a wonderful encounter for all of you. “”

 

SOURCE

Via PhantomnX

[NEW] Interview Bayonetta Voice Actress Hellena Taylor

 

Hellena auditioned for the role and the original came out in 2009. She also explained that going into Bayonetta 2 it was a bit difficult as she didn’t really remember what she had done for the first game. The sound booth director gave her some cues and prompts to help her get back in that frame of mind/reference and she said it came right back. She also notes that in Bayonetta 2 she felt more confident in where she was going with her, as she had very little exposure to artwork, etc. to go off of in the first game. The reason she cites as not being given a lot was confidentiality issues.

 

 

Hellena also responds to a question about voice actors putting a bit of themselves into their work. She says she did this with the moments between Bayonetta and Cereza by making her a bit more motherly and softer. It’s an interesting interview that runs for about 18 minutes.

 

SOURCE

Pokémon Nintendo Switch EU Translations Completing Before E3 2018

 

Pokémon’s Switch iteration has began its localization process out of East to the West. Coming from a valid source with positive track record the EU job scheduled for completion within the month of April, while Chinese translations having recently wrapped it up.

February 27th is the 23rd Anniversary of Pokemon franchise, therefore possible we will see some form present revealing the game.

Keep an eye out!

 

 

SOURCE

EuroGamer CONFIRMS Ex Star Wars 1313 Developers Working On Metroid Prime 4 [UPDATE]

EuroGamer’s Tom Phillips confirmed this morning Namco Bandai Singapore is in fact housing the project in collaboration with Sakamoto, SEE BELOW:

 

Internet rumours this week pegged Bandai Namco as being the mystery studio behind Metroid Prime 4 – something multiple sources have now confirmed to Eurogamer as being accurate. Specifically, the highly-anticipated Nintendo Switch exclusive is being developed by Bandai Namco Studios Singapore, which we understand is lead studio on the game in collaboration with Nintendo. This studio houses some former LucasArts Singapore staff who previously worked on, among other things, the ambitious cancelled Star Wars 1313.

-TOM PHILLIPS [EUROGAMER]