WARNING! Nintendo Wii Shop Account Depositing Ending! [3/26/2018]

Wii Shop Channel

Dear Nintendo fans, On January 30, 2019, we plan to close the Wii Shop Channel, which has been available on Wii systems since December 2006. We sincerely thank our loyal customers for their support. You can still add Wii Points until March 26, 2018, and purchase content on the Wii Shop Channel until January 30, 2019.

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Wayforward’s SHANTAE AND THE PIRATES CURSE eShop Listing Appears [SWITCH]

Shantae

Nintendo’s eShop Australian listings of Nintendo Switch indicate the third game in Wayforward’s Shantae series coming soon. So prepare to embark on a brand new adventure with Shantae, the hair-whipping belly dancing genie. When she loses her magic, Shantae must team up with her nemesis, the nefarious pirate Risky Boots in order to save Sequin Land from an evil curse. As a pirate, Shantae gains new weapons to advance her quest, slay monsters, battle epic bosses…and hopefully get her magic back in the bargain! But can she really trust her deadliest enemy?

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Seed Interactive and Illumination Games Announce Skies of Fury DX for Nintendo Switch™

 

 

Take to the skies and experience WWI as a fighter pilot! Skies of Fury DX offers players the chance to engage in epic, aerial combat in historic Bloody April, 1917, as both British and German pilots. Using 10 distinctive aircraft from WWI, players fly through stunning, hand-painted environments. Dogfight through the missions as a single player, or challenge your friends to multiplayer, split-screen battles.

 

 

Skies of Fury features

100 different missions
Unlockable comics based on the real history of Bloody April
Multiplayer modes, Survival and Versus, for up to four players
Hundreds of unlockables to customize your plane
Play to unlock upgrades for your flying and combat abilities

 

Media Create Sales (Feb 19 – Feb 25) – NS Sales Steady, Bayo 2 (NS) Drop Less Than Anticipated [DETAILS/CHARTS]

 

(Numbers are JPN Only)

In this the 52nd week of the NS on the market the NS sold 39,696 bringing LTD sales to 3,757,827 and YTD sales to 445,208. The units sold are flat from last week, unfortunate they haven’t started increasing stock levels yet, but at least the drops have come to an end (for now at least). About a year on the market now, just a few more days.

Bayonetta 2 (NS) saw sales drop -43% this week to 5,443 for a total of 14,975. This gives a bit of hope for the legs of the NS version of Bayonetta 2 as the Wii U version had a drop of -82%, dropping from a much better first week total of 38,828 all the way down to 6,970

 

NINTENDO 3DS FIRST TO SURPASS 5M

In addition, the NDS has finally caught back up with the NS and will almost certainly stay ahead for the foreseeable future.

 

Media Create Software

01./01. [PS4] Monster Hunter: World # (Capcom) {2018.01.26} (¥8.980) – 53.982 / 1.890.273 (-37%)
02./00. [PS4] Girls und Panzer: Dream Tank Match # (Bandai Namco Games) {2018.02.22} (¥7.600) – 46.411 / NEW
03./00. [PS4] Metal Gear Survive (Konami) {2018.02.21} (¥4.980) – 31.359 / NEW
04./00. [PS4] Senran Kagura Burst Re:Newal # (Marvelous) {2018.02.22} (¥6.980) – 24.118 / NEW
05./03. [NSW] Splatoon 2 # (Nintendo) {2017.07.21} (¥5.980) – 19.501 / 2.062.345 (-11%)
06./06. [NSW] Mario Kart 8 Deluxe (Nintendo) {2017.04.28} (¥5.980) – 17.259 / 1.363.646 (-10%)
07./12. [NSW] The Legend of Zelda: Breath of the Wild # (Nintendo) {2017.03.03} (¥6.980) – 12.252 / 883.780 (+4%)
08./11. [NSW] Super Mario Odyssey # (Nintendo) {2017.10.27} (¥5.980) – 11.639 / 1.626.145 (-8%)
09./05. [PS4] Dynasty Warriors 9 # (Koei Tecmo) {2018.02.08} (¥7.800) – 8.959 / 147.634 (-58%)
10./00. [PSV] Harukanaru Toki no Naka de Ultimate # (Koei Tecmo) {2018.02.22} (¥6.800) – 8.833 / NEW
11./10. [NSW] Mario + Rabbids: Kingdom Battle (Nintendo) {2018.01.18} (¥5.980) – 8.634 / 151.225 (-32%)
12./15. [3DS] Pokemon Ultra Sun / Ultra Moon (Pokemon Co.) {2017.11.17} (¥4.980) – 8.614 / 1.566.656 (-8%)
13./09. [PS4] Sword Art Online: Fatal Bullet # (Bandai Namco Games) {2018.02.08} (¥8.200) – 6.027 / 94.631 (-54%)
14./14. [NSW] Bayonetta 2 (Nintendo) {2018.02.17} (¥5.980) – 5.443 / 14.975 (-43%)
15./02. [PS4] Seiken Densetsu 2: Secret of Mana # (Square Enix) {2018.02.15} (¥4.800) – 5.336 / 41.378 (-85%)
16./00. [PSV] Tokimeki Restaurant: Project Tristars # (Koei Tecmo) {2018.02.22} (¥6.800) – 4.319 / NEW
17./18. [3DS] Mario Party: The Top 100 (Nintendo) {2017.12.28} (¥4.980) – 4.271 / 165.894 (-27%)
18./20. [NSW] 1-2-Switch (Nintendo) {2017.03.03} (¥4.980) – 4.215 / 403.972 (+1%)
19./17. [PS4] Dragon Ball FighterZ (Bandai Namco Games) {2018.02.01} (¥7.600) – 3.992 / 92.935 (-33%)
20./50. [PS4] Star Wars: Battlefront II # (Electronic Arts) {2017.11.17} (¥7.800) – 3.898 / 89.486

 

Media Create Hardware

 

3DS by model (last week):
New 2DS LL – 6,693 (5,778)
New 3DS LL – 3,693 (3,424)
2DS – 850 (959)

PS4 by model (last week):
PlayStation 4 – 29,392 (41,496)
PlayStation 4 Pro – 5,383 (8,006)

 

Media Create week 52 sales comparison (LTD)

NS: 39,696 (3,757,827)
Wii: 54,362 (3,870,665)
3DS: 94,667 (5,026,622)
Wii U: 28,518 (1,219,474)
PSV: 11,039 (1,074,621)
PS4: 21,381 (1,118,805)
NDS: 132,012 (3,774,084)
PSP: 92,121 (2,228,797)
PS3: 17,434 (1,246,201)

 

 

 

TYVM TechnoHobbit

F-Zero And Splatoon Had A Switch Baby Named “Trailblazers”, An Online CoOp Racer [Announcement Trailer]

Trailblazers is a fresh new co-operative racing title with an innovative on-track game mechanic: paint the track, boost on your color and work as a team to win!

Take control of high-speed racers in unique 3v3 team races across a series of colorful circuits. Paint the track as you race, capturing key areas to dynamically change the racing line, then boost on your team’s color to dominate the race!

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Media Create Sales (Feb 12 – Feb 18) – Second NS Drop in a Row, Zelda:BOTW Passes 1 Million

Week Feb 12 – Feb 18

In this the 51st week of the NS on the market the NS sold 39,303 bringing LTD sales to 3,718,131 and YTD sales to 405,512. The second drop in a row. The console is still selling out, Nintendo just can’t seem to provide consistent stock levels.

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The Pokemon Company Lists “DLC” Primary For PKMN RPG Nintendo Switch [DETAILS]

The Pokemon Company has posted listing for a Localization Associate who will be involved with “product development and marketing activities” including digital production and asset management. Under the list of responsibilities, it states that the hired candidate will be dealing with “in-game screenshots and video creation,” “video game hardware and software asset management,” and”DLC data preparation and testing.” The position offers a one-year fixed term contract and takes place in London, which is the same location as the other Pokemon localization team roles.

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NEW: 2018’s Pokémon Company International Legendary Event Schedule [ALL DETAILS]

 

Greetings Trainers! Below is Pokemon Company International 2018 Official Monthly Schedule/Details concerning this years Legendary PKMN Event Free Giveaways.

 

As a thank you to all the Trainers out there who have been so committed and passionate about Pokémon over the years, we want to make 2018 a legendary year. We’re offering fans a chance to access these powerful Legendary Pokémon across the brand while celebrating their role in the franchise’s legacy.”

-J.C. Smith
Consumer Marketing
The Pokémon Company International.

2018 MONTHLY BREAKDOWN

February: Dialga and Palkia

March: Regigigas and Heatran

April: Raikou and Entei

May: Xerneas and Yveltal

June: Zygarde and Formes

July: Tornadus and Thundurus

August: Groudon and Kyogre

September: Latios and Latias

October: Reshiram and Zekrom

November: Ho-Oh and Lugia

 

 

 

 

 

 

SOURCE

Switch “PRO” Console & Pokemon Expected Holiday 2018

Walking girl

neon sign

Nintendo logo

Within 17 to 24 months of the original hardware release Nintendo enjoys pushing a new model SKU into the community. GBA 23 months. 3DS 17 months. DS 16 months. It makes sense to me when I propose ideas consumers will very much find the next Nintendo Switch hardware iterations on retail shelves by Holiday 2018.

The real question worth a fuck is the design and engineering aspects underway surrounding the technology at Nintendo. Will Nintendo repackage existing Switch integrated components within a comfortable and sexy new form factor? Would prematurely shelving new bundles so shortly after the core audience whom collectively world wide heavily invested (and with great success) in that which is currently made available upsetting to anyone currently spending Switch money? Knowing history could prove the aforementioned behavior above^ to undoubtedly disrupt the current momentum which Switch’s launch sku flavor maintains before us now among existing buyers. It could be interpreted negatively even if unjustly when gamers feel baited or tricked into large relinquished sums of money.

BEAUTY

Though, Action in end will always feast on Beauty. The visual atmosphere and its changes surrounding all encompassing reception of product rarely bitter the taste of consumers mouths, in fact, because, in instance install base is divided amongst Sku since the capability and function of the first born remains unthreatened any manifested launching of a Switch “Pro” within initial fiscal year of original’s introduction wouldn’t necessarily be a force to the extent of a result ideally having gamers double dipping in their wallets. Feeling bitter sensations like that could be easily exasperated mucking up confidence in the company. Rather, moving ahead, regardless, it successfully casts a bigger net attracting new buyers expanding the audience. It is just that fact alone that weighs most heavy in determining proper course of action the industry questions us for. The same Switch essentials of its being, what it is, refaced but alas internal architecture not replaced has a rather probable chance of coming to fruition under the guise of new color themes and first party IP bundle. It’s these possible targeted consumers whom will be experiencing the true weight of their investment postponed if Nintendo launches new hardware differential to original without schematically evolving, unequivocally preceding the what is understood as “inevitable tech bump” that lies in wait.

Nintendo Switch

Perhaps, on contrary, Nintendo and next hardware will benefit more than design aesthetics, and sooner, if only to strengthen their grip and stance within the industry and opposing entertainment hardware themselves. Stepping up hardware promoted accordingly as a new Switch containing a array of all new constructed chipset bolstering a healthier tech spec…. Doing so would do well in giving the platform additional legs and penetration, (essentially the necessary makings) for a lengthier generation for those involved; and of course, simultaneously expanding the development community therein in its becoming additionally accessible to any of the potentially concerned softwares as moving forward with Switch in their visibility. But what if you could accomplish all that without dividing your install base, without alienating hardware, and without communicating a different message?

Gamer cave

If had to determine course of action top affiliates overseas in Kyoto would venture to execute through rookie interpretation, I would be inclined, to entertain the idea of Nintendo managing aggressively hitting this Holiday with fierce effort bringing smaller hardware at a cheaper cost, a portable only Switch version bundled alongside the 2nd most popular VG IP of all time and the pillar itself supporting handheld gaming: Pokemon. A portable only Switch wouldn’t disrupt or replace the original. When the overall concept of Switch is visualized the prowess of its ability to process information is already in my opinion comfortable enough where the unit itself shouldn’t be expected for any upgrades that increase the perceived graphics beyond any opportunity possible using external component upgrades as if within within the Switch docking system that would allow for greater experiences at home, and without alienating the purchased hardware acting as any form of replacement.

Nintendo Switch

The modularity of the Switch controller setup using the Joy Con allows for interesting new controller concepts that most certainly are positioned to be unleashed as a line of Switch product having only looking at patent filings and trademarks spread under Switch’s foundation of engineering. Additionally, improvements to the likes of Analog Triggers, or Directional Pads, there are all sorts of new interface and input layouts and mechanics that could be Switched in and out accordingly to the various presenting software together capturing gameplay. With future revisions evolving the Joy Con as making it a bigger weapon in the platforms survival, than anyone previously anticipated, I think is closer than public thinks it appears.

Gengar
Nintendo Switch
Athena