The popular employment-oriented social networking service LinkedIn has provided clues through a profile listing of Retro Studios talent that illustrates one of the writers at Retro Studios (previously a manager) had updated their Resume with the following detail:
Working with a highly skilled team to bridge the gaps between game design needs and telling a compelling story in a meaningful world. Finding the best ways to construct the narrative we want the player to experience with the tools and restrictions available through text, dialogue, and non-traditional storytelling.
Back in early January there was a rumor that a new Legend of Zelda game was in development for the Nintendo 3DS from Grezzo. It was meant to be a Link’s Awakening reimagining with BOTW concepts. Grezzo is best known for their Nintendo 2nd party development modernizing The Legend Of Zelda franchises greatest hits implementing autostereoscopic 3D presentation. It’s Today, @Reddit, Nate869621 posted the following:
The game was suppose[d] to come out this year, but due to the focus on BotW and the DLC it was delayed to next year to change the gameplay to a more ‘open’ approach. The game is being developed by Grezzo, the guys behind A Link Between Worlds
Coming from source behind Shonengames the trilogy which released last year via PS4/XBone is currently being ported to the Nintendo Switch. If true the collection would accompany ongoing portfolio building on the platform, Bandai Namco president Mitsuaki Taguchi has stated that the names of the three exclusive games would be made known by Spring / Summer 2018, having hinted at new game in the Tales series and confirmed Metroid Prime 4, Bandai Namco couldn’t be busier on Nintendo Switch.
The Pokemon Company has posted listing for a Localization Associate who will be involved with “product development and marketing activities” including digital production and asset management. Under the list of responsibilities, it states that the hired candidate will be dealing with “in-game screenshots and video creation,” “video game hardware and software asset management,” and”DLC data preparation and testing.” The position offers a one-year fixed term contract and takes place in London, which is the same location as the other Pokemon localization team roles.
EuroGamer’s Tom Phillips confirmed this morning Namco Bandai Singapore is in fact housing the project in collaboration with Sakamoto, SEE BELOW:
Internet rumours this week pegged Bandai Namco as being the mystery studio behind Metroid Prime 4 – something multiple sources have now confirmed to Eurogamer as being accurate. Specifically, the highly-anticipated Nintendo Switch exclusive is being developed by Bandai Namco Studios Singapore, which we understand is lead studio on the game in collaboration with Nintendo. This studio houses some former LucasArts Singapore staff who previously worked on, among other things, the ambitious cancelled Star Wars 1313.
DHX’s 2018 Spring Licensing Source Book Europe published an outline set forth by Activision pacing a 5 year development focus on the series carrying the IP to other consoles through the year 2022. See Below:
It might seem strange seeing Crash Bandicoot focusing on a rival of Sony platforms rather than continued effort on the platform in which it came since now porting over Nintendo Switch. It should be interpreted easily as the wisest target audience to penetrate with the series as the demographic seems more fitting and encourages greater revenue as result. Sony has never held any first party rights to the series itself despite how aggressive the mascot marketing appeared to consumers in past generations. While Insomniac developed Spyro, Naughty Dog developed Crash, and Universal Interactive Studios published both IP licensed at Sony. The IP became property of Vivendi following their purchase of UIS, and Activision has since acquired Vivendi and thus now controls where to focus the series moving forward.
During E3 2001 Nintendo accidentally published in an online release document the listing of 3 unknown and unannounced titles in development. Quickly after its debut in worldwide public visibility the viral Nintendo document’s source was promptly removed, but not a moment however before the curiosity of an industry had ignited.