[UPDATE] Diltendo Back Reporting For Duty After Unexpected Hiatus! [NEW DETAILS]

Staff Notice:

Greetings Diltendo Community! We are sorry for the gap in publishing Industry coverage a spell of which lasting since this Spring due to series of unexpected events that led to a cease in efforts which unfortunately could not have been avoided. The girls are pleased to announce they have returned with the complications and outside underlying life issues resolved. Thank you for your patience and dedication, Diltendo’s home is very much up and running for first time this season with Twitter rapidly growing alongside! Please continue to follow us at home and on Twitter HERE

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[REPORT] Nintendo Is Commanding 15 of The Top 20 Selling Games In Industry [Media Create Sales: Week 31, 2018 Jul 30 – Aug 05]

HIGHLIGHTS

– Octopath still not properly supplied this week

– ps4 MHW bundles apparently not doing much

– BotW increasing sales week on week is pretty amazing.

– Obon (holiday) week is coming up, should see significant increases across the board

Read more “[REPORT] Nintendo Is Commanding 15 of The Top 20 Selling Games In Industry [Media Create Sales: Week 31, 2018 Jul 30 – Aug 05]”

[NEW] Platinum Director Hideki Kamiya’s Series Of Tweets On Bayonetta & Nintendo History

 

Hideki Kamiya has shared some info regarding Bayonetta development and marketing behind the scenes. Interesting to learn why the PlayStation version was so poor and that Bayonetta 2 once planned as multi plat.

Transcribed below:

 

 

I’ve got something I want to tell you all. It’s about Bayonetta 3.

We are a developer that creates games by signing contracts with publishers and receiving funds from them in order to cover development costs. For Bayonetta 1, we signed a contract with Sega and received funds from them, then we proposed a design for the game and entered production. All of the rights belong to Sega.   

 

At the time, our company had only just been established, and we weren’t properly equipped for multiplatform development, so after discussing with Sega, we decided to develop the game exclusively for Xbox 360. However, after that, one of Sega’s trading partners ended up making a port for PS3, at Sega’s behest. More recently, they also decided that a Steam version should be developed, which was released last year. Sega owns the rights to all of these versions.

 

When we started making Bayonetta 2, we initially received funds from Sega to develop the game for multiple platforms, but the project was halted due to circumstances at Sega. Nintendo then stepped in to continue funding the game, allowing us to finish it. As such, the rights belong to Sega and Nintendo. The rights owners decided the game should be made for Wii U. Nintendo was also kind enough to fund a port of Bayo 1 for Wii U, and they even allowed us to use the Japanese voice track we created for the Wii U version in the PC version of Bayo 1 as well.

 

I am extremely thankful to Nintendo for funding the game, and to Sega for allowing them to use the Bayonetta IP.

 

As for Bayonetta 3, it was decided from the start that the game was going to be developed using Nintendo’s funding. Without their help, we would not have been able to kick off this project. All of the rights still belong to Sega and Nintendo. The rights owners decided that the game should be made for Switch. Game development is a business. Each company has its own circumstances and strategies. Sometimes this means games get made, sometimes it means they get cancelled. But I believe that every single person involved is dedicated to delivering the best possible experience. I know that, to me at least, that’s one of the biggest goals when I set to work.

 

I cannot express how happy I am that we get to make Bayonetta 3, and we intend to do everything within our power to make it as good as it can be. That’s all we can do, and we consider it our greatest mission.

It took a while for production of Bayonetta 3 to be okayed, but now that it has kicked off, I hope it will turn into a wonderful encounter for all of you. “”

 

SOURCE

Via PhantomnX

NEW: Sony Marvel Universe VENOM 2018 First Official Footage [TEASER]

 

I thought Spider-Man went back to Marvel after Sony contract ended hence the name “Homecoming“, now Sony created their own “Marvel Universe“ not even associated at all with Marvel/Disney “Marvel Cinematic Universe” competing aggressive as fuck and making a Venom movie?! Wt fucking fuck. Starring Bane from DC Batman too? Damn. And they filming Black Cat movie? And Silver Sable Movie? This is fucking crazy. Spider-Man isnt apart of Marvel Cinematic Universe…. wtf. BS! Well, I thInk for sure Peter Parker won’t be in the film. Look at Tom Hardy playing Eddie Brock, old af, no way they are going to retreat the scene back to Midtown High School with Brock playing football like the last 3 Spider Man from Sony, or to college like the Marvel Spider-Man Topher Grace trilogy, this is much much further, I wouldn’t be surprised if Venom has left Midtown Manhattan altogether. I’m thinking this movie takes place after Peter Parker is married to Mary Watson when Eddie Brock became vigilante antihero but was separated from the Symbiote and imprisoned onRykers Island. and Venom came back for Eddie and got him out I think that’s exactly where this movie starts somewhere around there. That’s when Venom first makes Cletus Kasady into Carnage on the side, it’s smartest time to illustrate, that’s when Eddie Brock broken out jail, and his wife kills herself and he goes into that deep depression and gives up on vendetta again against Spider Man for her love, and that’s why Peter Parker won’t be in movie I think. Since Sony is making a Black Cat movie too, I’m going to guess Ghost Rider is in this Venom movie he has to be if Black Cat movie is following Venom movie and Sony owns Ghost Rider that means Mophisto in Hell is here in Venom too. So maybe Eddie Brock is wanting to bring her back. Maybe Eddie tries to make a deal to cure his cancer diseased body so he isn’t dying so Venom Symbiote doesn’t leave.

 

 

This could actually be really bad ass. Why? Because Marvel is making Avenger movies, and Spider Man is at Sony and won’t be in the Avengers for long haul. Seeing what characters Sony is branding as leads starting this, and knowing Venom, like I do, Flash Thompson was in last 3 Sony Spider Man movies sooooo ya I smell Anti Venom coming. Sony is maneuvering very intelligently to likely create move with the “Dark Avengers“ with Spider-Man, against Marvels own Avengers. Normon Osborne is alive in Sony’s Spider-Man still, not in Marvels, and the Green Goblin is the perfect villain for Venom ignoring Carnage. Considering Venom weakness is heat and sonic forces the GG uses both of these with pumpkin bombs and explosives, and his range is on par with Venoms tendrils, Venom can get as high as Goblins Glider, Goblin is long range and Venom is close, you can’t have the Dark Avengers without Norman Osborne, Venom and Wolverine, all are now fucking dead and killed off in Marvel Spider-Man/XMen movies. Wolverine isn’t a part of Marvel anymore, Hugh Jackman said he would have stayed as Wolverine if so, and he didn’t. Whats kind of crazy is Hugh Jackman picked Tom Hardy as the new Wolverine and now Tom Hardy is Venom. This is really cool,and really sad for Marvel if I’m right about leading to Dark Avengers.

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Licensing Source Book Europe Leaks Crash Bandicoot Trilogy Switch Port [DETAILS]

 

 

DHX’s 2018 Spring Licensing Source Book Europe published an outline set forth by Activision pacing a 5 year development focus on the series carrying the IP to other consoles through the year 2022. See Below:

 

 

It might seem strange seeing Crash Bandicoot focusing on a rival of Sony platforms rather than continued effort on the platform in which it came since now porting over Nintendo Switch. It should be interpreted easily as the wisest target audience to penetrate with the series as the demographic seems more fitting and encourages greater revenue as result. Sony has never held any first party rights to the series itself despite how aggressive the mascot marketing appeared to consumers in past generations. While Insomniac developed Spyro, Naughty Dog developed Crash, and Universal Interactive Studios published both IP licensed at Sony. The IP became property of Vivendi following their purchase of UIS, and Activision has since acquired Vivendi and thus now controls where to focus the series moving forward.

 

 

SOURCE