Back in early January there was a rumor that a new Legend of Zelda game was in development for the Nintendo 3DS from Grezzo. It was meant to be a Link’s Awakening reimagining with BOTW concepts. Grezzo is best known for their Nintendo 2nd party development modernizing The Legend Of Zelda franchises greatest hits implementing autostereoscopic 3D presentation. It’s Today, @Reddit, Nate869621 posted the following:
The game was suppose[d] to come out this year, but due to the focus on BotW and the DLC it was delayed to next year to change the gameplay to a more ‘open’ approach. The game is being developed by Grezzo, the guys behind A Link Between Worlds
In this the 51st week of the NS on the market the NS sold 39,303 bringing LTD sales to 3,718,131 and YTD sales to 405,512. The second drop in a row. The console is still selling out, Nintendo just can’t seem to provide consistent stock levels.
Coming from source behind Shonengames the trilogy which released last year via PS4/XBone is currently being ported to the Nintendo Switch. If true the collection would accompany ongoing portfolio building on the platform, Bandai Namco president Mitsuaki Taguchi has stated that the names of the three exclusive games would be made known by Spring / Summer 2018, having hinted at new game in the Tales series and confirmed Metroid Prime 4, Bandai Namco couldn’t be busier on Nintendo Switch.
The Pokemon Company has posted listing for a Localization Associate who will be involved with “product development and marketing activities” including digital production and asset management. Under the list of responsibilities, it states that the hired candidate will be dealing with “in-game screenshots and video creation,” “video game hardware and software asset management,” and”DLC data preparation and testing.” The position offers a one-year fixed term contract and takes place in London, which is the same location as the other Pokemon localization team roles.
Payday 2 on the Switch will be based on an older version, 1 month behind rival content updates. Starbreeze reasoned that given the timeframe of the early 2018 release for the Switch version, the studio “had to go with the content ported and available at the time of console submission,” but addressed that “future content updates” are planned for the Switch version after release.
Rumors emerging on Neoseeker illustrate Blizzard is looking to implement local play with multiple Switches, allowing you to team up for local co-op action as you run around Sanctuary to stop Diablo according to the source. (Marcus Sellars)
Full-scale production of Shin Megami Tensei V has been confirmed in recent translated interview, alongside the annual shrine visit. Shin Megami Tensei V will be released in Japan, North America, and Europe for the Nintendo Switch.
During an interview with Monolith Soft developers Yasuyuki Honne and Tomohiro Hagiwara, the studio expressed their wishes to make games based on original IP that Monolith Soft owns.
Although Monolith Soft has been in business for a long time, the studio took on many projects with IP that they do not own, notably the games from the Xenoblade series and The Legend of Zelda: Breath of the Wild.
Yasuyuki Honne says he hopes to change that in the future, by letting the Kyoto studio work on games based on Monolith Soft’s original IP. The Kyoto studio is currently working only on Nintendo IPs.
Hellena auditioned for the role and the original came out in 2009. She also explained that going into Bayonetta 2 it was a bit difficult as she didn’t really remember what she had done for the first game. The sound booth director gave her some cues and prompts to help her get back in that frame of mind/reference and she said it came right back. She also notes that in Bayonetta 2 she felt more confident in where she was going with her, as she had very little exposure to artwork, etc. to go off of in the first game. The reason she cites as not being given a lot was confidentiality issues.
Hellena also responds to a question about voice actors putting a bit of themselves into their work. She says she did this with the moments between Bayonetta and Cereza by making her a bit more motherly and softer. It’s an interesting interview that runs for about 18 minutes.