Since the Legend of Zelda series has utilized a 3D engine development cycles between publishing software have increased. OOT is the first 3D Zelda. Came out late 1998, MM came out early 2000, 1.5 years after OOT. WW came out late 2002. 2.5 years after MM. TP came out late 2006. 4 years after WW. SS came out late 2011. 5 years after TP. BoTW came out early 2017. 5.5 years after SS. The gap widens with each 3D release.
During a GI Podcast content editor Imran Khan eluded to details privy to the IP launch schedule [Transcripts embedded see below]
I was just thinking what I should say about that. The next Zelda will probably be sooner than we think… I will talk to you guys off camera about stuff.”
“Maybe the next Zelda game in this case could be like a small scale co-op game like Triforce Heroes, built by the same development team?”
In a musical concert in Osaka Japan Legend of Zelda Director took the opportunity to announce the HD revamp of Nintendo Wii’s Legend of Zelda Skyward Sword as confirmed by social media by those who attended the event:
It seems Aonuma teased Skyward Sword for Switch at the Zelda concert in Osaka today. Multiple attendees are tweeting about it.
Skyward Sword released on Wii as the premier Motion+ experience. The greater majority of gameplay mechanics revolve around use of motion controls: these include camera control with the Nunchuk and general hotkey actions and movement linked to the Wii Remote. With Nintendo Switch hardware they’ll improve quite a bit on the motion controls, making the remaster the true way to experience Skyward Sword. Skyward Sword only used gyro motion controls, no infra-red pointer inputs. The joy-con have much better gyro than the hardware within the Wii Remote.
In this the 51st week of the NS on the market the NS sold 39,303 bringing LTD sales to 3,718,131 and YTD sales to 405,512. The second drop in a row. The console is still selling out, Nintendo just can’t seem to provide consistent stock levels.